I'd be more than happy to 'let things progress naturally' if there were better indicators of how to do that. Or maybe the option to tell her that griff is already dead when you first find out he's the next lead. Some kind of indication of that might be nice.įor example walking into the kitchen area with Sebille, seeing griff and company in pieces, and having her say something like 'so much for that lead.' let's try something else. He's almost as dumb as the damned squirrel. Even if i manage to put out most of the fires, he finds the ones that aren't out and charges right into them. I still have not managed a way to keep the 'on the ropes' guy alive through the encounter. But with this game, i am looking up almost every quest, and still miss the optimal solution half the time, most likely because of poor dialogue choices or missing some detail somewhere. I don't often have the patience for solving puzzles. That's not to say i haven't referenced them from time to time. Never have i been glued to a game guide like i am with this game. Granted, that was fort joy, and rogues don't shine until a little bit later on.īut the thing is: (and i will admit that maybe i am getting impatient in my old age) i have been playing cRPGs since Pool of Radiance, and the first Fallout, and a bunch in between. Mobile as hell, but definitely lacking in crowd control. Besides having three rogueish builds and a mage in the party didn't seem to work all that well. ![]() ![]() Maybe there's a resolution down the road, but after what happened in my last playthrough, i just decided to not have her in the party this time. I had already talked to the guy who stole Griff's stuff, and killed Griff because 'I'm not a snitch' and he and his crew agg'd on me. I had another issue when i tried to do Sebille's story.
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